This includes Standard, StandardSpecular and all surface.More info See in Glossary Player open Other Settings, and under the Rendering The process of drawing graphics to the screen (or to a render texture).You dont always need to define per-instance properties.

By default, the main camera in Unity renders its view to the screen.Use this pair of macros to wrap the properties you want to be made unique to each instance.The example below demonstrates how to create an instanced Shader with different colour values for each instance.

Note the difference in FPS See first person shooter, frames per second.More info See in Glossary input/output structure to define an instance.